Vegas Variety Show

This is a 3D rendition of a graphic created for a Variety Show. It was played as the background clip during the show.  It’s also the first animation I’ve rendered for high definition video (1920 X 1080).  It took 16 hours to render.

Kilron

This animation was made for the Maya PLE contest. It required that the character, Kilron, climb a rope for no more than ten seconds.

Obstacle Course Animation

This project was somewhat of a personal test. The goal was simply to complete an animated short with my most convincing character animation to date. As always, there is room for improvement, but I am mostly happy with this considering the steep learning curve of 3D animation.

This animation was created using Maya Personal Learning Edition. It’s a free license, but it adds a watermark to everything.

Hockey Shot Animation

This project is the result of a generalized overview of the 3D pipeline. After working on other non-3D projects I decided to put together this simple animation just to keep my chops up.

This animation was created using Maya Personal Learning Edition. It’s a free license, but it adds a watermark to everything.

Animation 101

I call this my “accidental short” because I did not intend to make an animated short when I began the project; I was simply practicing animation walk cycles. Ken Harris said, “A walk is the first thing to learn. Learn walks of all kinds, ’cause walks are about the toughest thing to do right.” After I created roughly 4 walk cycles, it occurred to me that with only a little extra effort I could make a short out of these exercises.

This animation was created using Maya Personal Learning Edition. It’s a free license, but it adds a watermark to everything.